The avatar doesn't quite look like the figure. Her shoulders are wide and waist is thick, like a male. It's fine for individual parts, but when looking at it as a whole, it looks awkward. Anybody else feel that
please for the love of Nico, don't mash all materials into one single thing. The eye is not showing properly because it needs to be set to cutout but it can't since everything uses the same shader.
Avatar Setup Guide for wannabe Virtual VR Chatubers1. Drag and drop the model onto the big window in the middle 2. Under Hierarchy, click the model and look to the inspector, then click on Add Component, then add VRC_Avatar descriptor 3. Type in the values in the picture above, both in the Transform and VRC_Avatar descriptor component 4. Click on the Lip Sync then select Viseme Blend Shape, then for Face Mesh, click on the little circle on the right of the text box and select Body 5. Click on each and select corresponding ones. For example, Viseme: sil - vrc.v_sil Or you can use the "Auto-detect Viseme Fix Plugin (For CATS-made visemes) (New)" and skip the steps 4 & 5 6. You are done. Upload the model.
To users, make sure to just import the "Shima Guns" when you import into the Unity (assuming you already imported Cubed Shaders, Dynamic Bones, and VRCSDK). Or you will import the old VRCSDK and get an error when uploading.
There is a url shortcut inside the unity package that takes you to the Terms of Use for the model, it's Japanese so I had to use google translate, and it says it's OK to modify the model and NG if used for commercial or R18. Magze, you can stop trolling now.
For users, if you get two blue half-spheres and circles hovering around the models, disable the outline for the blush texture from shader options. Thanks tirru for the help.
Be sure to keep it in private worlds and don't have an obvious nude preview image on view for your entire friends list to see. If these start showing up running around the Pug, VR-Chat will get very strict on us