So without animations this is basically here so everyone can look like a edgy gangster crasher by having one on their back with some weird shader on it
Theres a way to have 20k+ polys without a modded sdk you just have to have the meshes off by default and have a runtime animator turn them on the sdk will think there are 0 polys the meshes have to be on a game object other than the main one with the descriptor tho cause the animator on that one doesnt work on runtime for some reason
Oh sorry I never detached the blueprint ID. Click on 'invisiblerig' and look for a component called "Pipeline Manager (Script)". It should have a detach button. Click it and it will upload.
I'm not too late, I was on vrchat when the seat thing was around and was disappointed when it went away cause it broke some of my coolest avatars. The changelog says it will return, all we can do is wait and hope...
This avatar is over the limit, when I mean too many polys, I mean so many that it would crash your game if you tried to use it. Anything higher than 120k is likely to do this, and some Ratte models I tried to use have over 1 million.
@COMPETIZIONE also I do know there is a ratte model somewhere in the World of Tanks files (still there from the april fool's event), but I'm not sure where exactly it is or if it has an absurd number of polys or not.
@music4ever the tracks themselves are possible, but the roadwheels would take a lot more than I'm willing to do, especially when people want other tanks to be made@COMPETIZIONE good ratte models are hard to find but I'll try. So far they are either so immensely high on poly's (1 mil+) or so lowpoly that you can't even tell it's supposed to specifically be a ratte
It is an Object 252U from world of tanks. Basically a pimped out IS-3. I plan to do more common tanks in the future such as:MausShermanT-34KV-2CromwellTiger I and IIPanzer IVAnd maybe even a M1 Abrams.
@LuigiDV do the pink particles occur near the barrel or the projectile?If I deleted a material on accident it would be helpful to know which one, thanks!
I reused some animation clips from another avatar and may have missed a few unused properties when going through them. If there is any issue with the animations let me know and I'll re-test the avatar. I downloaded the updated one myself, extracted it in a blank unity project, uploaded it to my account and it appeared to work fine for me.
Attention all:Please keep in mind that this is not a simple model in the least. If there are issues here and there I will do my best to fix them in a timely manner.
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