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Description
'The Lord/Sovereign of Dawn; Bondrewd the Novel, from the anime and manga series Made in Abyss.
This version is based off the avatar modelled and uploaded by ggqf (link: https://vrcmods.com/item/267-Bondrewd---The-Lord-of-Dawn ). The geometry and rigging are unchanged, and features physics bones on the coat. I replaced the material, switching from a toon shader to unity's standard shader, changed the diffuse texture slightly and added emissivity and specularity texture maps to really make the model pop.
I do not claim ownership of the character or geometry, and love the original model by ggqf, but wanted to add the specularity and emissivity to really make the model shine (I'll leave it up to you to decide whether or not that pun was intentional). There are many other great avatars made by ggqf, and you should definitely check them out. I hope you like the additions I made to this model.'
Yeah, I get what you mean, The top picture was the original model's coat but it's not transparent and the second picture is model you uploaded that has a transparent coat.But it's a good avatar. :)
Oh yeah, TheUnknownM, it would be really cool if the tail moved, but I didn't want to re-rig and re-weight the model, because it's a lot of work, and what was there was already really cool.The original version had the same transparencies inside the coat, so I think it's down to the 3D preview rendering the polygons from both sides, whereas game engines (such as unity, which runs VR Chat, and was what rendered that image I used) only render polygons from one side (because it means they don't have to render the opposite side of an object which you'll never see, which improves performance), which is why you can see through an avatar if you stick your face through it in VR Chat, whereas those polygons look solid from the outside. I couldn't find a way to reply to your comment directly, so I hope this suffices :)
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Auto-fixed version available1 fix applied1.7 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/Models/Bonrward/bonwer.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/bonwer-VRCMods.prefab' and ready-to-open scene 'Assets/bonwer-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Models/Bonrward/BonerBETTERVERSION.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.336 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched.
Comments
Awesome Avatar. Thank you for uploading!
0Yeah, I get what you mean, The top picture was the original model's coat but it's not transparent and the second picture is model you uploaded that has a transparent coat.But it's a good avatar. :)
0Oh yeah, TheUnknownM, it would be really cool if the tail moved, but I didn't want to re-rig and re-weight the model, because it's a lot of work, and what was there was already really cool.The original version had the same transparencies inside the coat, so I think it's down to the 3D preview rendering the polygons from both sides, whereas game engines (such as unity, which runs VR Chat, and was what rendered that image I used) only render polygons from one side (because it means they don't have to render the opposite side of an object which you'll never see, which improves performance), which is why you can see through an avatar if you stick your face through it in VR Chat, whereas those polygons look solid from the outside. I couldn't find a way to reply to your comment directly, so I hope this suffices :)
0This is awesome, The cape looks different though. https://i.gyazo.com/2823eb111ad680192de68e6ba0cbcd69.png'The original looks better. https://i.gyazo.com/b009a696c763a7270633411162b51276.png Also, Would be cool if the tail moves ^.^
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