Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Lyza/Lyza.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Lyza-VRCMods.prefab' and ready-to-open scene 'Assets/Lyza-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Lyza/Lyza.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.862 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.5x root scale.
Comments
where's the original model link?
29and also there are small defects in elbows and helmet. Maybe because of decimating of polygons, I dunno
0Thx, downloaded =)But few moments1) I had pink textures before putting Cubed's Unity Shaders in the assets folder. Not a great deal2) Doesn't had looped blinking animation. It's not a big problem, so I've added.3) Initial height was near 2m. It's too much, I think, so I've changed scale to 0.4 and view position to 0 1.4 0.05
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