Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Tohka_Yatogami/OpenMe2.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/OpenMe2-VRCMods.prefab' and ready-to-open scene 'Assets/OpenMe2-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Tohka_Yatogami/Tohka.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.822 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.065x root scale.
Added multi-avatar upload instructions
The package contains 4 avatar roots, but binary scene data cannot be faithfully separated by the server-side patcher. Assets/VRCMods-Upload-Instructions.txt identifies the generated primary prefab and explains how to migrate each remaining root in Unity.
Comments
i1042.photobucket.com that is the avatar in unity
0guess we wont be getting that avatar pic
0my dude can you make wraith from evolve
0Who cares about that reposting ass's blog?
0Can we get a screenshot of the avatar instead of a picture of the source inspiration? Can't tell if I want it or not without seeing it.
0