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Description
'You can play as the famous, lovable Overwatch hero in VRChat now!
Update 1 - Increased polygons and added emission to the avatar. Fixed Forearm Rotation errors as well. Update 2 - Changed her facial appearance and her emotes too. Her polygons are now 18K. Update 3 - Fixed her emission. This package now includes Cadet Tracer! Hope you guys enjoy. If you do please leave an upvote, it helps out a lot.
Credit to Blizzard Entertainment for creating the character and the models. Aswell as TRDaz for porting the regular Tracer model to XNALara, and Dazzy for the Cadet Tracer model too. And arisumatio for converting both of them to MMD. Load the scene file located in the avatar's folder in Unity.
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Auto-fixed version available2 fixes applied16.1 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/Overwatch_ The Tracers/Cadet Tracer/Cadet Tracer, reporting for duty!.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Cadet Tracer-VRCMods.prefab' and ready-to-open scene 'Assets/Cadet Tracer-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Overwatch_ The Tracers/Cadet Tracer/Cadet Tracer.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 2.187 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 1.22x root scale.
Added multi-avatar upload instructionsThe package contains 2 avatar roots, but binary scene data cannot be faithfully separated by the server-side patcher. Assets/VRCMods-Upload-Instructions.txt identifies the generated primary prefab and explains how to migrate each remaining root in Unity.
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