Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/nido/nidogiant.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/nidogiant-VRCMods.prefab' and ready-to-open scene 'Assets/nidogiant-VRCMods.unity' instead: a prefab of the avatar model 'Assets/nido/NIDO v2.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.685 m in world (eye level), derived from the rig's head bone. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.449x root scale.
Resized the avatar to 1.8 m
The new prefab overrides the model root's scale, from 0.35 to 0.449, so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
Added multi-avatar upload instructions
The package contains 2 avatar roots, but binary scene data cannot be faithfully separated by the server-side patcher. Assets/VRCMods-Upload-Instructions.txt identifies the generated primary prefab and explains how to migrate each remaining root in Unity.
Comments
should have those things, but the jaw bone doesn't seem to function
0fair enough
0EXTRA THICC
0Shaders? Dyn bones?
0