Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Cayde/Cayde Assets/Cayde-6(2).prefab) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Cayde-6(2)-VRCMods.prefab' and ready-to-open scene 'Assets/Cayde-6(2)-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Cayde/Cayde Assets/caydelegattempt2.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.6 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched.
Comments
hey could some one make this let me clone it my username is velosauraptore
0Oh, the misery! Little did any of us know, he would die.
0how to get Dynamic Bones
0when i want to upload it its to much poly,s but when i use a modded sdk so i can upload a higher poly model .the model looks like it has no arms legs and no head. How can i fix that and still upload it to vr chat ?
0Could you link the Destiny Ripping community? Or is there a way I can see more destiny avatars?
0How can I make it so it has less polygons
0Updated to remove Xiexe shader @birbou
0wont work it's all pink
0"I'm coming home, Ace"
0@ZombieShooter0 you upgrade your sdk and unity
0How do i get passed the polygon limit
0Cayde T-T
0R.I.P Cayde6 2014-2018
0Finally something to go along with my ghosts
0R.I.P. Cayde6 2017 - 2018
0