Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Alisha Diphda.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Alisha Diphda-VRCMods.prefab' and ready-to-open scene 'Assets/Alisha Diphda-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Alisha Diphda.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.4 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched.
Comments
Hi just got is to work. Dynamic Bones only worked for the ponytail but looks rly nice. changed something with the cubeshader for outlines. lipsync did not work first. made it with vrc_avatar descriptor. Eye traking works perfect.im still a big noob so maybe i did something wrong. Thank you very much for the nice model <3
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