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Description
'This a edit of existing model but updated with
-Mouth movement
-Dynamic Bones and colliders
-Blinking
-Eye Tracking
-CubedShader
And I didn't uploaded the model to website first without said features
But I updated with dynamic bones and I deiced uploaded by me because there's more than enough change to be its own model'
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Auto-fixed version available1 fix applied2.7 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/Models/Northern Princess/Northern Princess Dynamic.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Northern Princess Dynamic-VRCMods.prefab' and ready-to-open scene 'Assets/Northern Princess Dynamic-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Models/Northern Princess/NothernPrincess2.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched.
Comments
Something popped up where its erroring out
0You might have add your own descriptorto it
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