This is a model I worked on recently and then eventually got kind of bored of.
The package includes the shader used on the model (Poiyomi's Toon Shader 3.2), although I'd recommend you import Poiyomi's shader (https://vrcmods.com/item/5123-Poiyomi-Toon-Shader-3-2) prior to importing the package. You should also go ahead and import an SDK prior to importing the model package as well.
The model was made with Poiyomi's 3.2.6 version of his toon shader so if you encounter any issues with the 3.2 version that's on VRCMods you'll need to go ahead and troubleshoot that yourself. I tried to make sure it'd be alright with 3.2 and hopefully it will be! ^^
If the model shows up all pink when first imported into Unity, simply delete the Poiyomi folder in the primary Assets folder and then re-import the shader linked above.
Besides that, the model comes setup with dynamic bones and should include them in the package. It has all of the blend shapes that my last model (https://vrcmods.com/item/5000-Kaylee-39-s-Kitty-Kat) had with the addition of the worried blue forehead and an angry hash mark which you can see in the previews above.
Since Digitevx has a legitimate copyright on his Urban Nanoko model assets, and owns the rights to all of his models, I did request his permission to post this model and I was given it. If you use these assets on any other model that you intend to post elsewhere or resell you should get in contact with him.
If you have any questions, let me know o/ My Discord is: kaylee#0001 If you'd like a version of the model without one of the robot limbs you can get in contact with me and I can go through the blend files to see if there's a workable version without one of the limbs.
You can't be receiving anything other than a Unity package since VRCMods only allows the upload of Unity package files. Also, no, this avatar has not been updated because I'm lazy.
fun fact, while VRChat isn't very well optimized, having a better PC definitely lets you use whatever kind of dynamic bones you want :) shell out more money for a better PC dweebs. if you don't like the dynamic bones, turn them off in Unity. it's real easy. I made the model so that it would fall in the "Good" optimization category if all dynamic bones are turned off iirc.
i got no probs with this model what so ever great model cute body great for fullbody....also ppl that complain about avatars might as well get them self's the quest....even when ur avatar hunting in Vrchat there are models that some ppl PC cant handle it and it kills me when ppl play this type of game on a labtop...
these dyna bones are awful. It doesn't matter what computer you have, the game can hardly handle itself, let alone someone who doesn't know how to optimize a model.