Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3
Replaced the retired Avatars 2.0 descriptor with an Avatars 3.0 descriptor, viewpoint at 0.872 m in world (eye level) (the rig's eye bones). Animation layers and expressions are at SDK3 defaults and may need manual setup.
Enabled viseme lip sync
Set lip sync to Viseme Blend Shape and assigned the 15 vrc.v_* shapes already on the mesh. The viseme mesh itself still has to be selected in Unity if it was never set.
Comments
Bunch of immature people commenting ***. Why?
3dope thanks
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1which sdk does the avatar need? 2 or 3?
0which sdk does the avatar need? 2 or 3?
0Am I doing something wrong? When I install the unity package and import it into unity, everything is broken. The scene comes up with nothing and the textures are all broken so I can't even recreate it myself.
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0Im not a furry but nice.
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0@JacobNordvall commenting *** gives you a role in discord if your account is linked with the website.
0So does the avatar require anything not included in the package?
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