Cubeds-Unity-Shaders-master(does not have in the avatar running file)
VRCSDK (important to keep the SDK up-to-date so you do not have any erros)
“”install the Cubs-Unity-Shaders-master logo in the updated SDK, open the avatar and then insert the muscleditor””
---------------------------------------------------------------Customization project done by a Brazilian--------------------------------------------------------------------------------'
in youtube has, just search, the video and Brazilian and contains the muscleditor for UNITY, just type in google, "COMO COLOCAR AVATAR NO VRCHAT" channel name is Gamer Lagado
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Auto-fixed version available1 fix applied2.0 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/Umaru/Umaru.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Umaru-VRCMods.prefab' and ready-to-open scene 'Assets/Umaru-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Umaru/Umaru.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.452 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 1.7x root scale.
Comments
May I use the color of this avatar?
0When there will be under 20K Polygons Version?
0in youtube has, just search, the video and Brazilian and contains the muscleditor for UNITY, just type in google, "COMO COLOCAR AVATAR NO VRCHAT" channel name is Gamer Lagado
0where do i get the muscleditor? have seen it on some avatars, just dont know how.. reee
0Polygons 27443 !!!!!!!!!!!
0