Because I made it look like the NVG from Half-Life: Opposing Force, besides there's this magical thing called "editing" if you don't like the intensity/saturation.
It appears to be fine on my end, make sure you're not in a project where there could be conflicting models with the same name. I recommend making an entirely new project, and make sure it's on Unity 2018 and is on the latest VRCSdk.
you can adjust the zoom by hitting the "cycle zoom" emote, it has 3 zoom settings, you can edit the animator and adjust the first zoom setting to the lowest value if you want
@PortalScout I believe the new vrcsdk allows for up to 70k polygons, and i think mine's just under that ~ 40k something. Also if u haven't upgraded ur unity to the 2017 variant, that's also probably it. Get the new unity 2017 version + new unity sdk.
@MadKlauss are you using a vive or an oculus? Cuz I use an Oculus and the best way to hold your controllers with my avatars is to just hold em as you were holding an actual gun i.e. grip your controllers. As for Vive users, I'm not entirely sure how you hold that thing...
@ESPER try updating your unity sdk and make sure you're using Unity version 2017.4.15f1. And also whenever it pauses out for you after you clicked on the "Build & Publish" button, make sure to unpause it on the center top right of your unity screen. It's by the buttons with the "play" and "pause" buttons.