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Description
'Battlefield 2-inspired Mikos from the MEC faction for VRChat. Contains 1 base avatar ready for upload. Both of these are more than 40 mb, but you can get both in this link: http://www.mediafire.com/file/trzg8lbfhxrkdyi/BF2_MEC_Mikos.zip/file. The Unity scene File is inside the "BF2 Miko Assets" folder.
*Requires Unity 2017 (Unity 2017.4.15f1)
~> Weapons Included:
PKM
MP444
SCAR-L
92FS Suppressed
Ammo Bag
C4 Explosives
M67 Frag Grenade
M18 Smoke Grenade
Triggers:
~> Custom Emotes for both standing and sitting for desktop users; and gesture triggerable by doing keystrokes: Shift+(F1-F8).
~> For VR users, you can access the triggers by doing the "rocknroll" hand gesture (universal firing gesture for all weapons), "thumbsup" (full-auto mode/deploy ammobag), "victory/peace" gesture (semi-automatic mode/deploy machinegun), "finger gun" gesture (deploy Handgun), "fingerpoint" gesture (reload weapon/throw C4) and "fist" (deploy Grenade/deploy C4 Explosive)
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Auto-fixed version available2 fixes applied37.0 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3Replaced the retired Avatars 2.0 descriptor with an Avatars 3.0 descriptor, viewpoint at 0.5 m in world (eye level) (the rig's eye bones). Animation layers and expressions are at SDK3 defaults and may need manual setup.
Enabled viseme lip syncSet lip sync to Viseme Blend Shape and assigned the 15 vrc.v_* shapes already on the mesh. The viseme mesh itself still has to be selected in Unity if it was never set.
Comments
@willis8080 yeah I can do that, but the in game weapon models for the chinese are a bit too low poly
0Is it possible to do the Chinese Army in BF2?
0less miko
0@Northernsoul01 Same here...
0I miss that game...
0Very nice
0nice.
0