Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/frilly_miko.prefab) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/frilly_miko-VRCMods.prefab' and ready-to-open scene 'Assets/frilly_miko-VRCMods.unity' instead: a prefab of the avatar model 'Assets/models/Black Dressed/black_dressed_miko.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.252 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.5x root scale.
Comments
Actually surprised about this avatar, fully customized, very good work you did there which not a fan of VRCmod models but this is pretty well made
0so what your saying is he should be reported to the staff
0are these full body
0For example, color or shader
0Can I modify your avatars
0It's Mitch Murder... he steals assets and crashes people using certain avatars.
0if you give it to everyone one person can't claim it.
0****** lolis reminds me of the good ol days around 1941 when we invaded russia and raped russian children
0