Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Rem.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Rem (1)-VRCMods.prefab' and ready-to-open scene 'Assets/Rem (1)-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Rem.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.4 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched.
Comments
can you kill a few polys plz thk bb <3
0so when someone gonna upload a Ram
0Its hilarious knowing you responded like this, because now i can leave a comment that you cannot delete responding to it.
0"rollthered is the mega lame" Yeah because i told you to give credit where credit is due that makes me "lame".
0Credit the model please.
0Credit for the model
0do as it says in the description, kids, don't download a modded sdk, mod your sdk by yourself! it's super easy! all you have to do find the "dependencies" folder in your sdk, then find "sdk.controlpanel.cs" (I remember it being called that, it should be something close at least, just don't pick the .meta one) and open it with notepad, then search for the number 20000 in that file, and replace that number with a crap ton of nines, then hit save. congratulations! you no longer have to worry about the poly limit on your avatars!
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