And probably better to have dynamic bones (but not neccessary)
Installation: 1. Download the cubedshaders and vrcsdk if you don't have it. Links are above. 2. Import vrcsdk into unity, then the cubed shaders package. 3. import the avatar 4. Load the scene "Racing_Miku_2016" in folder Racing_Miku_2016 5. Upload
I've made a couple of really wicked looking variants of this model --mad props to all the artists involved in each iteration. The face of this model caught my interest. When I first came across a green variant someone else had uploaded, I knew I had to find this model and work with it. Since then, I've built several iterations, but settled on 2 that I'm ready to package and upload --if you don't mind, I'd like to give credit to you and Luiz when I do.
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