I've made a couple of really wicked looking variants of this model --mad props to all the artists involved in each iteration. The face of this model caught my interest. When I first came across a green variant someone else had uploaded, I knew I had to find this model and work with it. Since then, I've built several iterations, but settled on 2 that I'm ready to package and upload --if you don't mind, I'd like to give credit to you and Luiz when I do.
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Auto-fixed version available1 fix applied9.3 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/Racing_Miku_2016/Racing_Miku_2016.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/pdx_racing_miku_2016_by_luiz7429-dang78j(Clone)-VRCMods.prefab' and ready-to-open scene 'Assets/pdx_racing_miku_2016_by_luiz7429-dang78j(Clone)-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Racing_Miku_2016/pdx_racing_miku_2016_by_luiz7429-dang78j.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.445 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched.
Comments
I've made a couple of really wicked looking variants of this model --mad props to all the artists involved in each iteration. The face of this model caught my interest. When I first came across a green variant someone else had uploaded, I knew I had to find this model and work with it. Since then, I've built several iterations, but settled on 2 that I'm ready to package and upload --if you don't mind, I'd like to give credit to you and Luiz when I do.
0yo that looks sick XD
0Can you make a Rikka Takanashi one?
0