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Description
'Welcome to Baldi's Basics in Education and Learning - Let's go on a field trip!
This avatar was modeled, textured, and rigged in Blender from the ground up.
V2.2b Changelog:
Added jump-scare using Terminal's glitch shader
Added a second impossible question with finger-point
V2.0b Changelog:
Removed eyebrows and hair
Added hardhat and camping backpack
Added custom emotes from Clyde's animation pack
Added sound to emotes
Gestures:
Victory = You Can Think Pad™ in left hand (answerable question).
Finger Point = You Can Think Pad™ in right hand (impossible question).
Rock and Roll = Ruler in right hand (plays slap sound).
Thumbs Up = Shiny quarter in right hand (reward to players who answer first question correctly).
Hand Gun = Jump-scare (blinds players and plays sound).
Does anyone know how to use the jumpscare shader? I don't mean how to do it in the mod, I mean how do I replicate it? I'm trying to use it on my Slenderman model.
Awesome Avatar HF, i was trying to replicate the Scare for a Clown Balloon Project but, it didn't really work like yours does, it was just a sphere with the shader, not sure how to make it like the full screen effect, any idea what i'm doing wrong? first time with glitch shader :)
Alright, fine. I'll bite.I'm going to add the jumpscare to both models, just because so many people keep bugging me about it.I refrained from adding the jump-scare because I didn't want people running around and abusing it.
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Auto-fixed version available1 fix applied15.5 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/Baldi/Baldi.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Baldi-VRCMods.prefab' and ready-to-open scene 'Assets/Baldi-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Baldi/Models/Baldi.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.685 m in world (eye level), derived from the measured model height. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.9x root scale.
Comments
the item gestures are not working
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0THE CUSTOMEMOTESOVERRRIDE IS EMPTY
0Nice but a little buggy with the 2+2 math question
0Good job!
0Does anyone know how to use the jumpscare shader? I don't mean how to do it in the mod, I mean how do I replicate it? I'm trying to use it on my Slenderman model.
0Awesome Avatar HF, i was trying to replicate the Scare for a Clown Balloon Project but, it didn't really work like yours does, it was just a sphere with the shader, not sure how to make it like the full screen effect, any idea what i'm doing wrong? first time with glitch shader :)
0Amazing model!
0Alright, fine. I'll bite.I'm going to add the jumpscare to both models, just because so many people keep bugging me about it.I refrained from adding the jump-scare because I didn't want people running around and abusing it.
0Oi, could you add the ability to use a jumpscare for both avatars? maybe for when you use the finger gun gesture? That would be nice.
0Oh hey! I saw you playing earlier in VRChat with this model in Avatar Testing! Looks nice man!
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