This model has 1 gesture. I might add in more later. It also has dynamic bones for the skirt and hair with colliders on the hands. Has 8 custom emotes including: Caramell Dance, 0 To 100, Bubble Top, Gangnam, Hip Hop Dancing, Shuffle, Running Man Slav, Sweet Dreams
Installation:
Download the cubedshaders and vrcsdk if you don't have it. Links are above.
Import vrcsdk into unity, then the cubed shaders package.
import the avatar
Load the scene named Konko placed in the folder named FBX
the last emotion in - edit- after playing has finished it still works, only stops moving forward\\back\\to the left or right!this Avatar is amazing and I love it, Cheers! :)
Yes I was using all those, I managed to get it loaded by running it when Unity was closed. Also I think the arms are too Decimated :( look so broken when emoting. Other than that this Avatar is amazing and I love it, Cheers
@thunderchild are you sure you are using cubed shaders plugin? I just tested the package and it works fine for me. Try to maybe update unity or use the vrcsdk I have linked.
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Auto-fixed version available2 fixes applied8.8 MB
Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)The original scene (Assets/FBX/Konko.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Konko-VRCMods.prefab' and ready-to-open scene 'Assets/Konko-VRCMods.unity' instead: a prefab of the avatar model 'Assets/FBX/konko.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 0.455 m in world (eye level), derived from the measured model height. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 0.07x root scale.
Added multi-avatar upload instructionsThe package contains 3 avatar roots, but binary scene data cannot be faithfully separated by the server-side patcher. Assets/VRCMods-Upload-Instructions.txt identifies the generated primary prefab and explains how to migrate each remaining root in Unity.
Comments
@cuddleBunnyLucy just drag an invisible material on it, you can make one by right clicking and create new material, then set it as flare
0Is there a version without the model of the backpack?
0the last emotion in - edit- after playing has finished it still works, only stops moving forward\\back\\to the left or right!this Avatar is amazing and I love it, Cheers! :)
0Yes I was using all those, I managed to get it loaded by running it when Unity was closed. Also I think the arms are too Decimated :( look so broken when emoting. Other than that this Avatar is amazing and I love it, Cheers
0@thunderchild are you sure you are using cubed shaders plugin? I just tested the package and it works fine for me. Try to maybe update unity or use the vrcsdk I have linked.
0I get Error: failed to import package, couldnt decompress package :/
04. Load the scene named Konko placed in the folder named FBXhow to download?
0