This avatar comes with cubed shaders for an animated look, 8 custom dance emotes, 3 Gesture overrides, Dynamic bones and colliders to interact with hair and ears. This model also has lip syncing and eye tracking. This model has 2 knives pulled out on the RockNRoll gesture.
Installation:
Download the cubedshaders and vrcsdk if you don't have it. Links are above.
Import vrcsdk into unity, then the cubed shaders package.
import the avatar
Load the scene named OpenMe placed in the folder named Rin
Upload
Gestures:
RockNRoll: Pulls out 2 knives one in each hand
HandGun: Happy Expression
Victory: Happy Expression 2
I absolutely love this skin to bits, but I also agree with arcrox. Is there any way to fix the thighs and shoulders without going over 20,000 polygons? I did hear that if you change the value of how many polygons you can upload to vrchat, within the VRChat SDK itself, that can make it so you can upload characters with polygons of even higher quantities. I’m not sure if it’s 100% true, but I hear many people use that trick, so they don’t have to decimate their avatars.
@arcrox. Couldn't avoid it without being over 20k polys. I was able to keep the arms and fingers and legs normal but I couldn't decimate it below without messing up those parts.