Optional. The download above is the original file, unchanged. This copy is generated automatically with the VRChat setup problems we could fix already applied.
Upgraded SDK2 to SDK3 (new prefab)
The original scene (Assets/Rin/OpenMe.unity) uses binary serialization, so it cannot be edited without Unity. Created 'Assets/Knife-VRCMods.prefab' and ready-to-open scene 'Assets/Knife-VRCMods.unity' instead: a prefab of the avatar model 'Assets/Rin/FBX/Rin.fbx' with a VRChat SDK3 Avatar Descriptor on its root and the viewpoint at 1.685 m in world (eye level), derived from the rig's eye bones. Open the generated scene in Unity to upload the avatar - the original scene is left untouched. The new prefab preserves the original scene's 1.685x root scale.
Resized the avatar to 1.8 m
The new prefab overrides the model root's scale, from 0.009 to 1.685, so the avatar stands 1.8 m tall. In Unity, tweak the scale to your preference - we default to 1.8 m (about the size of an average human male).
Added multi-avatar upload instructions
The package contains 5 avatar roots, but binary scene data cannot be faithfully separated by the server-side patcher. Assets/VRCMods-Upload-Instructions.txt identifies the generated primary prefab and explains how to migrate each remaining root in Unity.
Comments
I love this but it's too much decimated. Is there a possibility you will re-release the pre-decimated version
0It seems to me that the error appears because of CubedShaders
0Would still love a pre-decimation version of this model for those of us willing to take the risk :)
0When I load, I get an error
0Oh, I did not know that 0_0 thanks for letting me know though
0@xeraphim you get banned for doing that
0I absolutely love this skin to bits, but I also agree with arcrox. Is there any way to fix the thighs and shoulders without going over 20,000 polygons? I did hear that if you change the value of how many polygons you can upload to vrchat, within the VRChat SDK itself, that can make it so you can upload characters with polygons of even higher quantities. I’m not sure if it’s 100% true, but I hear many people use that trick, so they don’t have to decimate their avatars.
0@arcrox. Couldn't avoid it without being over 20k polys. I was able to keep the arms and fingers and legs normal but I couldn't decimate it below without messing up those parts.
0Great avatar, but the geometry's pretty messed up in the thighs and arms. Fix that and it would be 10/10.
0